Berzerk (Arcade) – Review

Retro Resolution Retro Review

System: Arcade
Developer: Stern
Author: Alan McNeil
Year: 1980

Berzerk - Stern - Cabinet Marquee - Image:

Now three and a half decades old, what can be said about Stern’s 1980 all-time classic Berzerk that hasn’t already been written a thousand times before?

  • Game concept derived from Alan McNeil’s dream of deadly robot attacks – check
  • Breakthrough synthesised speech (‘Intruder Alert!’, ‘Chicken, fight like a robot!’) – check
  • Two real-world heart attack deaths chillingly attributed to high-scoring sessions – check
  • Designed as monochrome but retrofitted with colour in response to Defender‘s success – check

Berzerk certainly boasts a plethora of fascinating facts, yet most fail to convey the captivating emotional response elicited during a frantic bout of arena-based robocide. Entrapped within a two dimensional maze of deadly right angled walls, your laser-beweaponed stick man combats Cylonesque killing machines in a bid for freedom.

Expertly exploiting the limitations inherent in the hardware, powered as the coin-op is by a Z80 slower than that of the humble ZX Spectrum, Berzerk is an exercise in studied minimalism. Interestingly, also shared in common with the Speccy is the Sinclair machine’s iconic colour clash, due to the quarter-resolution of the colour map overlaid on the original monochrome graphics.

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Side Arms: Hyper Dyne – Arcade Review

Retro Resolution Retro Review

Title: Side Arms: Hyper Dyne
System: Arcade
Manufacturer: Capcom
Year: 1986
Game designers:
Yoshiki Okamoto (as Kihaji Okamoto)
Noritaka Funamizu (as Poo)

Side Arms Hyper Dyne

In the dying days of 1986 Capcom unleashed one of the most gloriously named coin-ops ever, in Side Arms: Hyper Dyne. This second instalment of the Jet Pack Heroes trilogy, sequel to Section Z, was seemingly designed to appeal directly to my then-teenage self, featuring glittering robots, outrageous weaponry, and spectacular explosions.

Allied to the visual splendour is a wondrous sonic assault, a cacophony of crisp lasers, thunderous detonations, pounding electro-magnetic bolts, and (inevitably) croaking toads…

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