Retro Resolution Retro Review
System: Sega Megadrive /Genesis
To anyone with memories of the often cold and wet chore of the Great British paper round the digital recreation promised by Atari’s all-American Paper Boy is alluring. Grab your papers and hurtle along on a bmx throwing news-filled projectiles at your designated customers’ homes; apparently there’s none of your ‘actually walk up to the door and post the paper through the letterbox’ shenanigans for our Stateside cousins. Added to the thrill of (relatively) high-speed delivery is the positive encouragement to smash the windows of non-customers’ abodes, and to attack burglars, drunks, break-dancers, and wayward pets.
Despite the incredibly promising premise, Paperboy can be an insufferably frustrating experience, mainly due to the desperately uncontrollable nature of your protagonist’s transport; unlike a real bike the virtual incarnation proves harder to control with increasing velocity, forcing progress down to a snail’s pace to give a sporting chance of survival.
Whilst the coin-op sported a responsive handlebar controller (adapted from the Star Wars arcade machine’s analogue yoke), Tengen’s 1991 port of the 1985 Atari original is limited to the Megadrive’s lowly joypad; the resultant fight for directional precision engenders an experience making the execution of Ryu or Ken’s Dragon Punch seem simple in comparison.