R-Type – ZX Spectrum Review

Retro Resolution Retro Review

System: ZX Spectrum
Developer: Bob Pape
Publisher: Electric Dreams
Genre: Arcade / Shoot-em-up
Year: 1988

R-Type - Wave Cannon - ZX Spectrum

For the majority of gamers in the Eighties a rare and much-coveted visit to the amusement arcades provided exposure to truly cutting edge gaming experiences. Ensconced in dark, neon-lit caverns of alien sounds lay technology so advanced that it appeared to have arrived from another galaxy, perhaps one such as the setting for the 1987 arcade phenomenon R-Type.

Irem‘s horizontally scrolling blaster was a title of such finesse that it can truly be classed as genre-defining, due in part to phenomenal game mechanics and in part to the then state-of-the-art M72 hardware on which it ran. Producing a conversion on the infinitely less powerful ZX Spectrum was always going to be a tall order.

R-Type - Loading screen - ZX Spectrum

The history of colour in Spectrum games appears inversely related to that of cinematography and television. Early games were awash with hues, revelling in the polychromatic capabilities newly added to the Sinclair computing range. As time progressed the games market was increasingly pervaded by ports of arcade titles sourced from machines utilising ever more powerful hardware; the requirement for graphical verisimilitude saw colour sacrificed on the altar of attribute clash and the visual landscape of the Spectrum rendered increasingly, and ironically, monochrome.

Into this often dreary world of Spectrum conversions R-Type exploded like a glorious supernova, effecting a sudden switch from black-and-white into colour that was every bit as stunning to contemporary audiences as the transition from Kansas to Oz in Victor Fleming’s famous 1939 movie.

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