Space Harrier – Sega Megadrive / Genesis 32X Review

Retro Resolution Retro Review

System: Sega Megadrive / Genesis 32X
Year: 1984
Publisher: Sega
Developer: AM2

Space Harrier - Sega Megadrive / Genesis 32X

Enter the Dragon

Back in 1984 it was possible to Chase the Dragon and experience a full-on psychedelic trip for a paltry 50 pence, all thanks to Sega’s legendary AM2 team, creators of Space Harrier; this technicolour wonderment provides an early glimpse of magic from Yu Suzuki, author of the yet-to-come coin-op classics Outrun, Virtua Fighter, Virtua Cop, and groundbreaking open-world extravaganza Shenmue.

At my local arcade Space Harrier attracted long queues, being both a spectacular introductory showcase for Sega’s System 16 Super-scalar sprite-scaling technology (long before the infamous SNES mode 7 made such effects ubiquitous) and among the earliest articulated sit-down cabinets. Each credit for the deluxe incarnation cost a small fortune in comparison to contemporary machines and, for the average punter (well, for me at least), yielded a scant 30 seconds of gameplay in return.

In this early example of the rail-shooter the player is cast in the role of the eponymous Space Harrier, rushing into the psychedelic chessboard screen by means of a combined jetpack and laser-canon device. A frankly insane collection of enemies assaults the player, ranging from alien spacecraft to psychotic green heads (possibly modelled upon the mentally-challenged Gizmo doppelganger from Gremlins II. Then again, possibly not).

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