On the Origins of Survival Horror
System: Sinclair ZX81
Year: 1982
Developer: Malcolm Evans
Publisher: J.K. Greye Software / New Generation Software
Genre: Survival Horror
A monster from savage prehistory;
A machine from the dawn of microcomputing;
A man pioneering the concept of survival horror.
There are many classic retro games, but only a select few are truly system-defining; 3D Monster Maze, by far my favourite ZX81 indulgence, is one such title. A full third of a century after release, Malcolm Evans’ undisputed masterpiece remains genuinely, thrillingly playable, without recourse whatsoever to rose-tinted eyewear.
Contrary to popular conception, Monster Maze is not the earliest three-dimensional maze game released on Sinclair’s diminutive micro; that accolade goes to Axis software’s 1981 3D Labyrinth. The earlier title, however, is a stripped-back affair lacking in many features so integral to its more famous counterpart, not least of which is the critical addition of a bloodthirsty opponent: the inimitable Tyrannosaurus Rex.
3D Monster Maze’s concept is deceptively simple, tasking the player with locating the exit of a randomly generated labyrinth, the view of which is convincingly presented in first-person perspective. Upping the ante is the presence of the titular monster, a beast who is not about to let his human ready-meal escape.

The genius of the game lays in a sublime, immersive combination of engrossing gameplay and pervasive atmosphere. Allied to the intellectual challenge of besting the labyrinth is the engagement of the player’s primal fight-or-flight instinct; stranded and weaponless, for this is no first person shooter, fleeing is the hapless adventurer’s only option.