3D Monster Maze – Sinclair ZX81 Review

On the Origins of Survival Horror
 

System: Sinclair ZX81
Year: 1982
Developer: Malcolm Evans
Publisher: J.K. Greye Software / New Generation Software
Genre: Survival Horror

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A monster from savage prehistory;
A machine from the dawn of microcomputing;
A man pioneering the concept of survival horror.

There are many classic retro games, but only a select few are truly system-defining; 3D Monster Maze, by far my favourite ZX81 indulgence, is one such title. A full third of a century after release, Malcolm Evans’ undisputed masterpiece remains genuinely, thrillingly playable, without recourse whatsoever to rose-tinted eyewear.

Contrary to popular conception, Monster Maze is not the earliest three-dimensional maze game released on Sinclair’s diminutive micro; that accolade goes to Axis software’s 1981 3D Labyrinth. The earlier title, however, is a stripped-back affair lacking in many features so integral to its more famous counterpart, not least of which is the critical addition of a bloodthirsty opponent: the inimitable Tyrannosaurus Rex.

3D Monster Maze’s concept is deceptively simple, tasking the player with locating the exit of a randomly generated labyrinth, the view of which is convincingly presented in first-person perspective. Upping the ante is the presence of the titular monster, a beast who is not about to let his human ready-meal escape.

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3D Monster Maze - ZX81 - Entrapped

The genius of the game lays in a sublime, immersive combination of engrossing gameplay and pervasive atmosphere. Allied to the intellectual challenge of besting the labyrinth is the engagement of the player’s primal fight-or-flight instinct; stranded and weaponless, for this is no first person shooter, fleeing is the hapless adventurer’s only option.

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Protector – ZX81 Review

Retro Resolution Retro Review
 

System: Sinclair ZX81
Developer: Abacus Programs
Year: 1982

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Protector - Abacus Programs - ZX81 - Game Over

Oft-heard phrases amongst retro gamers include ‘modern games are visually stunning but utterly shallow’ and ‘in classic titles it’s the game-play that counts’ (or words to that effect). Text adventures aside, Abacus Programs’ ZX81 masterpiece Protector is a title which can certainly lend credence to the latter opinion.

At first glance Protector appears as a traditional side-scrolling shmup, most resembling a clone of Scramble, albeit one rendered in inimitable ZX81 style from capital letters, mathematical symbols and chunky solid character blocks. Although graphically reminiscent of the aforementioned arcade classic, Protector neatly inverts the coin-op’s gameplay, charging the player with defending the Zarqon home-world from the might of an alien invasion fleet with nought but the space ship Sentinel.

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Protector - Abacus Programs - ZX81

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